package 
{
	import flash.display.Sprite;

	public class Ball extends Sprite 
	{
		public function Ball(x:int, y:int, radius:int=10, color:uint = 0xff0000) 
		{
			super();

			graphics.beginFill(color);
			graphics.drawCircle(0, 0, radius);
			graphics.endFill();

			this.x = x;
			this.y = y;
		}
	}
}